Each of them may look a bit different depending One material can consist of many textures, eg Diffuse (color), The texture is raster graphics eg in JPG, TIF, PNG or otherįormats. For example, materials such as glass, chrome, plastic It is also worth adding that the texture does not have to beĪssigned to the material. Gain their properties due to the appropriate parameter settings, and not, forĮxample, glass texture because it does not exist. Textures to such materials, for example to obtain additional details such asĭirt, scratches, but if we care, for example, perfect glass, there is no need. There are many different materials depending on which rendering engine we use, but the principle remains the same. To create it, we must first enable Material Editor by We will focus in this tutorial on the example of standard V-ray material.
If you have a Slate Material Editor set in yourģds Max, then you can also set up the Compact for the convenience of editing Personally, I still use Compact Material Editora. Simple but also the most common cases - plain Box and Plane. It is enough to drag the ball with the material onto the object and drop it.Īlternatively, you can select objects and click the Assign Material toĬertainly, some of you have worried about the fact that youĬan not see the wood texture in the preview, only the gray color.